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X-Morph

Human Motion Priors for Scalable Robot Learning Across Morphologies

X-Morph: Human Motion Priors for Scalable Robot Learning Across Morphologies

Ritwik Sharma*† Shivam Sood* Arhaan Jain

Shyam Charan Kesavamoorthi Chenyang He Guillaume Adrien Sartoretti

National University of Singapore

*Equal contribution    Corresponding author

Abstract

Recent progress in humanoid behavior models has been driven in large part by abundant human motion data, but comparable motion data is scarce for non-humanoid legged robots such as quadrupeds, hexapods, and quadruped manipulators. A promising alternative is to repurpose human motion across embodiments; however, direct retargeting often produces motions that are visually plausible yet physically inconsistent or difficult to track under robot dynamics.

We present X-Morph, a human-motion-to-robot-behavior pipeline that converts human motion into deployable locomotion and loco-manipulation policies for diverse non-humanoid legged morphologies. A cross-morphology retargeting stage converts human motions into kinematically plausible, intent-preserving robot references, which are then tracked by a privileged RL policy and distilled into a causal student policy.

We evaluate X-Morph on three morphologically distinct platforms: a quadruped, a hexapod, and a quadruped equipped with a manipulator. The resulting policies track diverse retargeted motions, generalize to unseen human motions, and support downstream use cases including video-based teleoperation, behavior-prior control, and text-conditioned motion generation. These results suggest that large-scale human motion can serve as a substrate for learning broad, reusable behavior priors beyond humanoid robots.

Pipeline Overview

Human motion as a prior for robot behaviour

Coolest demo video

Video teleoperation, retargeting, and tracking

X-Morph framework diagram

Live Interactive Demo

Coming soon

A browser-based demo will let visitors explore source motions, target morphologies, and retargeted robot references interactively.

Interactive X-Morph viewer placeholder

Skills

Locomotion skills from real-time human motion

The same reference interface supports multiple non-humanoid morphologies and hardware behaviors.

Walk

Walk

Turn

Turn

Squat

Squat

Object Interaction

Loco-manipulation and downstream tasks

Retargeted human interaction motions can initialize structured robot trials for later downstream learning.

Move obstacle

Moving an obstacle out of the way

Push object

Pushing an object

Lift object

Lifting an object

Retargeted reference
Trained policy

Downstream door opening

Text-Conditioned Motions

Text-conditioned robot behaviour transfer

Text prompts are converted into G1 motions with Kimodo, then retargeted by X-Morph into robot references and executed with the same tracking policy stack.

Kimodo demo

Text prompt to robot behavior

Generalization

Retargeting beyond the exact demonstrations

Right paw

Right-paw manipulation

Go2 manipulation generalizes beyond left-paw-only target demonstrations.

Yuna reach

Wide front-leg motions

Yuna produces broader manipulation motions than the narrow target dataset.

BibTeX

Citation will be updated after the paper link is available.

@article{xmorph2026,
  title   = {X-Morph: Human Motion Priors for Scalable Robot Learning Across Morphologies},
  author  = {},
  journal = {},
  year    = {2026}
}